


#Gloomhaven tinkerer free
Separately, the longevity granted from those powers, but especially in combination with Reinvigorating Elixir & Stamina Booster (each of which gives an ally an entire extra rest of cards-4-5 turns-when used early) free up those allies to run wild with persistent-buff loss-cards that otherwise would shorten their clock too much. (And Volatile concoction isn't always hard to consistently enable-the Mindthief can naturally generate excess frost, or you can pick up Item #83 Chaining endless SW Infernos, or Scoundrel Visage of the Inevitable, or certain cards from Triangle or Music Notes, or curse/disarm-enhanced AoEs like the Cragheart's Dirt Tornado, is great in all the ways that make stamina potions practically auto-buys. One thing to consider when assessing the Tinkerer is that all the specific ally-card-recovery options (Gas Canister bottom, Volatile Concoction bottom, and Noxious Vials top (given Stamina potions)) get dramatically better when the cards they are recovering are an ally's higher-level (or low-level but heavily enhanced) signature cards (either ones that are just generally above rate, or ones that they are built to maximize). One at which it excels (post-lvl 5), however, is the role of card-recovery support, enabling allies to leverage their powers to an extent not normally possible. Like with many classes, the Tinkerer has several sub-themes/builds, and I don't disagree that some of the Tinkerer's are uninspiring. But it is what it is.ġ Maybe like 25% trash-tier cards for every class on average? We should make a tier list at some point. Sure, it's not easy to come up with so many unique or interesting abilities for each class, but what's the point of a card that never sees play? This is not a TCG, we don't need "pack fillers".Īgain, I really don't get how cards like that didn't get buffed or changed with the second edition. Suddenly, you might have more than one (or at most two) viable builds and playstyles for each class. Just imagine if you were to replace them with cards that are. 1 There are just far too many out-right bad or way too situational/conditional ability cards in Gloomhave to realistically see play. In my opinion, this is easily the biggest flaw Gloomhaven has from a design perspective, and also one, if ever rectified, that could make it an even more amazing game. In a perfect world, most levels would present you with a difficult choice for what ability to pick, as is the case for the Mindthief at level 6 with Corrupting Embrace and Dark Frenzy. I think there's an argument to be made for there to be bad cards/card halves, as far as "discovering" a class and what works or doesn't work is concerned. There's just no reason for these cards to exist - for all the reasons you mentioned in the guide. The Tinkerer will give you the ability to escape pretty much any situation that Gloomhaven throws at you.Īs much as I love Gloomhaven, I sometimes wonder how cards like Harsh Stimulants made it not only into the game, but also remained the way they are for the 2nd edition. IMO: Give it a shot if you like a Jack of all trades character. I think the fact that the Tinkerer should not be used in a 2 man scenario is a bit over-exaggerated and might dissuade people from trying it out. We are both level 3 now and we have yet to lose a scenario after 6-7 sessions. (even the "dreaded" pull 2 card has helped me so many times) all has contributed to being able to recover from different situations (monster hoards, one big bad boss, lots of dmg taken early due to bad card pulls, etc.) AoE, Burst dmg, large card pool, healing, summons,etc. In fact, I actually enjoy it's flexibility. Maybe this is due to the fact that I don't have any experience with the other characters, but I honestly, I don't find the Tinkerer a problem 2 man. (FYI the other one ended up being Cragheart). We randomly chose two starting classes for our 2 man campaign. I have to comment on the fact I see many places that the Tinkerer is not recommended in a 2 man game. It's great and you did some amazing work and analysis.
